I'm Valentin Capitaine
Currently Game Designer (Combat & Navigation) at Ubisoft Montpellier.
Previously, I was Co-Founder, Gameplay Designer and Playtest Coordinator at Fireplace Games, on En Garde! (2023).
Graduated with a Master's Degree in Game Design & Management from Supinfogame Rubika.
Resume - English
Game Designer with 8+ years of professional experience specializing in Gameplay Systems and Combat Design.
I design gameplay systems that are readable, engaging and satisfying to master, with a strong focus on combat, player abilities, enemy behaviors and moment-to-moment gameplay. Throughout my career, I've worked across both indie and AAA productions, collaborating closely with designers, programmers, artists and animators to prototype, iterate and ship polished gameplay experiences.
My experience spans Action games, Tactical-RPGs and Open-World productions, always driven by the same goal: creating mechanics that are intuitive to learn, rewarding to master and memorable for players. I regularly play and analyze recent releases to benchmark mechanics, explore new design approaches and stay informed about evolving gameplay trends.
Outside of work, I enjoy exploring a wide variety of genres, although Action RPGs and MMORPGs remain my biggest source of inspiration. I'm particularly drawn to games that combine deep combat systems with meaningful character progression and long-term player engagement, such as those developed by FromSoftware, World of Warcraft and Final Fantasy XIV.
Contact Details
- Valentin Capitaine