GHOST RECON BREAKPOINT

  • Name:

    Raid 01 - Project Titan

  • Description:

    Project Titan is the Ghost Recon Breakpoint's Raid and the hardest challenge yet as the Ghosts travel to Golem Island, a new volcanic island to confront Titans (deadly experimental drones) and a new faction called the Red Wolves.

    During this project, I was Junior Game Designer.

  • What I did:
    January to December 2019 — Junior Game Designer
    • More than a year of development, from production through to debug and post-launch phases.
    • Working within the team of Montpellier to create a unique Raid — the end-game experience.
    • Designing all the gameplay elements and Level Design ingredients dedicated to the Raid.
    • Prototyping and implementing those gameplay elements alongside Programmers and Artists.
    • Designing and implementing new game modes for the Raid alongside the Programmers.
    • Writing the technical documentation of all the features and topics I have ownership of.
    • Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
    • Participation in the weekly internal Raid sessions and the official playtest reports.
    July to December 2018 — Game Designer Intern
    • Six-month internship as a Junior Game Designer on Ghost Recon Breakpoint.
    • A production involving more than one thousand developers.
  • Developers:

    Ubisoft Montpellier

    Publishers:

    Ubisoft

    RELEASED:

    PlayStation 4, Xbox One, PC, Google Stadia - November, 2019

  • Tool(s) used:

    Anvil (Game Engine)
    Perforce (Source Control Software)
    Microsoft Office
    Adobe Creative Suite
    Confluence

Ghost Recon Website
What is Project Titan ?
Raid 01 Trailer (YouTube)
Raid 01 Teaser (YouTube)
Ubisoft Official Website
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 1
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 2
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 3
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 4