GHOST RECON BREAKPOINT

  • Name:

    Raid 01 - Project Titan

  • Description:

    Project Titan is the Ghost Recon Breakpoint's Raid and the hardest challenge yet as the Ghosts travel to Golem Island: a new volcanic island to confront Titans (deadly experimental drones) and a new faction called the Red Wolves.

    During this project, I was Junior Game Designer.

  • What I did:
    January to December 2019 — Junior Game Designer
    • More than a year of development, from production to debug and post-launch phases.
    • Working within the team of Montpellier to create a unique Raid — the end-game experience.
    • Designing all the gameplay elements and Level Design ingredients dedicated to the Raid.
    • Prototyping and implementing those gameplay elements alongside Programmers and Artists.
    • Designing and implementing new Game Modes for the Raid alongside Gameplay Programmers.
    • Writing the technical documentation of all the features and topics I have ownership of.
    • Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
    • Participation in the weekly internal Raid sessions and official playtest reports.
    July to December 2018 — Game Designer Intern
    • Six-month internship as a Junior Game Designer on Ghost Recon Breakpoint.
    • A cross-studios production involving more than one thousand developers.
  • Developers:

    Ubisoft Montpellier

    Publishers:

    Ubisoft

    RELEASED:

    PlayStation 4, Xbox One, PC, Google Stadia - November, 2019

  • Tool(s) used:

    Anvil (Game Engine)
    Perforce (Source Control Software)
    Microsoft Office
    Adobe Creative Suite
    Confluence

Ghost Recon Website
What is Project Titan?
Raid 01 Trailer (YouTube)
Raid 01 Teaser (YouTube)
Ubisoft Official Website
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 1
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 2
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 3
Ghost Recon Breakpoint — Raid 01: Project Titan — screenshot 4