GHOST RECON BREAKPOINT
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Name:
Raid 01 - Project Titan
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Description:
Project Titan is the Ghost Recon Breakpoint's Raid and the hardest challenge yet as the Ghosts travel to Golem Island, a new volcanic island to confront Titans (deadly experimental drones) and a new faction called the Red Wolves.
During this project, I was Junior Game Designer.
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What I did:
January to December 2019 — Junior Game Designer
- More than a year of development, from production through to debug and post-launch phases.
- Working within the team of Montpellier to create a unique Raid — the end-game experience.
- Designing all the gameplay elements and Level Design ingredients dedicated to the Raid.
- Prototyping and implementing those gameplay elements alongside Programmers and Artists.
- Designing and implementing new game modes for the Raid alongside the Programmers.
- Writing the technical documentation of all the features and topics I have ownership of.
- Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
- Participation in the weekly internal Raid sessions and the official playtest reports.
July to December 2018 — Game Designer Intern
- Six-month internship as a Junior Game Designer on Ghost Recon Breakpoint.
- A production involving more than one thousand developers.
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Developers:
Publishers:
RELEASED:
PlayStation 4, Xbox One, PC, Google Stadia - November, 2019
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Tool(s) used:
Anvil (Game Engine)
Perforce (Source Control Software)
Microsoft Office
Adobe Creative Suite
Confluence
What is Project Titan ?
Raid 01 Trailer (YouTube)
Raid 01 Teaser (YouTube)
Ubisoft Official Website