En Garde! (2023)

  • Genre:

    Swashbuckling Action-Adventure Game

  • Description:

    En Garde! is a third-person swashbuckler action game!
    Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

    During this project, I was Gameplay Designer & Playtest Coordinator.
    I also co-founded Fireplace Games in 2020.

  • What I did:
    • Designing the 3Cs, the game systems, the combat system and the gameplay elements.
    • Designing AI behaviors, archetypes and boss fights, and writing the documentation for the Programmers.
    • Implementing combat animations, gameplay notifies and hitboxes alongside the Animators.
    • Prototyping environmental interactions and testing maps — “zoos” — for all the game features.
    • Designing and implementing game achievements, level challenges and arena mode modifiers.
    • Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
    • Coordination, supervision and analysis of the playtest sessions at Halle Tropisme, Montpellier.
    • Development of the Fireplace Games and En Garde! websites, as Webmaster.
  • AWARDS:

    Pégases 2024 - Best Debut Game - Winner (FR)

  • Developers:

    Fireplace Games

    Publishers:

    Fireplace Games / Kepler Interactive

    RELEASED:

    PC (Steam) - August, 2023

  • Tool(s) used:

    Unreal Engine 5.1 (Game Engine)
    Plastic SCM (Source Control Software)
    Microsoft Office
    Adobe Creative Suite
    Google Drive
    Notion
    Miro

En Garde! on Steam
Launch Trailer (YouTube)
Reveal Trailer (YouTube)
Official Press Kit - ICO
Student Project (2018)
En Garde! (2023) — screenshot 1
En Garde! (2023) — screenshot 2
En Garde! (2023) — screenshot 3
En Garde! (2023) — screenshot 4