Stealth-Oriented Real-Time Tactics Game
UNDERRAIN is a video game concept and prototype made during my fourth year of Game Design Master's Degree at Supinfogame Rubika.
It's a Commandos-like (stealth-oriented real-time tactics game) in a Cyberpunk universe with exclusive game mechanics. The player is in charge of a group of 3 specialized agents to discreetly perform different missions and objectives aimed at harming the extremist megacorporations currently in power.
During this project, I was Game Designer & Game Director.
PC Prototype - April, 2017
Unity (Game Engine) Microsoft Visual Studio (C#) ProBuilder (Level Design Tools) GitHub (Source Control) GitKraken (Git GUI) Microsoft Office Adobe Photoshop CC Google Drive Vegas Pro (YouTube Trailer)