UNDERRAIN

  • Genre:

    Stealth-Oriented Real-Time Tactics Game

  • Description:

    UNDERRAIN is a video game concept and prototype made during my fourth year of Game Design Master's Degree at Supinfogame Rubika.

    It's a Commandos-like (stealth-oriented real-time tactics game) in a Cyberpunk universe with exclusive game mechanics. The player is in charge of a group of 3 specialized agents to discreetly perform different missions and objectives aimed at harming the extremist megacorporations currently in power.

    During this project, I was Game Designer & Game Director.

  • Released:

    PC Prototype - April, 2017

  • Tool(s) used:

    Unity (Game Engine)
    Microsoft Visual Studio (C#)
    GitHub (Source Control)
    GitKraken (Git GUI)
    Microsoft Office
    Adobe Photoshop CC
    Google Drive
    Vegas Pro (YouTube Trailer)

Early Gameplay Footage (YouTube)
Game Concept Document (FR)
Underrain: Bot Tactics (spin-off)
UNDERRAIN